random thoughts
Tuesday, February 7, 2017
Particles and dynamic lights
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My original plan with particles is to implement it on the GPU with vertex shader or compute shader. However, after the completion of textu...
Monday, January 23, 2017
Textures Textures Textures
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So I started with diffuse maps on level surfaces. Which is fairly straightforward. I did have to rearrange the rendering loop a little bit b...
Monday, January 9, 2017
My new quest of rebuilding Quake's renderer with modern OpenGL
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I have wanted to do this for a long time but it's only recently I finally gathered enough motivation to start writing some actual code. ...
Thursday, June 11, 2015
Fizz buzz with template meta programming: C++ vs D
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C++ compile time: D run time: D compile time: The D compile time version is almost identical to the run time version, exc...
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