random thoughts

Tuesday, February 7, 2017

Particles and dynamic lights

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My original plan with particles is to implement it on the GPU with vertex shader or compute shader.  However,  after the completion of textu...
Monday, January 23, 2017

Textures Textures Textures

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So I started with diffuse maps on level surfaces. Which is fairly straightforward. I did have to rearrange the rendering loop a little bit b...
Monday, January 9, 2017

My new quest of rebuilding Quake's renderer with modern OpenGL

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I have wanted to do this for a long time but it's only recently I finally gathered enough motivation to start writing some actual code. ...
Thursday, June 11, 2015

Fizz buzz with template meta programming: C++ vs D

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C++ compile time: D run time: D compile time: The D compile time version is almost identical to the run time version, exc...
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finalpatch
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